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Hamburger Monster
Role
Modeling, Texturing
Zbrush, Maya, Substance 3D Painter, Arnold
Softwares
Screenshot of the Base color channel in Substance Painter. Since this object is relatively small, Substance Painter is very effective for handling textures. I duplicated the model a few times and placed the copies nearby, making it easier to paint the overlapping parts.
Applied the texture to a single leaf and then duplicated and positioned it accordingly.
Screenshot of the high-poly model in Zbrush. In Zbrush, I baked the high-poly information onto the low-poly model to obtain displacement, normal, AO, and curvature maps, which will be used in the next stage for texture painting.
The model in Maya, with a napkin and plate placed underneath to enhance the completeness of the work.
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