top of page

Hamburger Monster

Role

Modeling, Texturing

Zbrush, Maya, Substance 3D Painter, Arnold

Softwares

 




​

​

​

Screenshot of the Base color channel in Substance Painter. Since this object is relatively small, Substance Painter is very effective for handling textures. I duplicated the model a few times and placed the copies nearby, making it easier to paint the overlapping parts.

Applied the texture to a single leaf and then duplicated and positioned it accordingly.

Screenshot of the high-poly model in Zbrush. In Zbrush, I baked the high-poly information onto the low-poly model to obtain displacement, normal, AO, and curvature maps, which will be used in the next stage for texture painting.

The model in Maya, with a napkin and plate placed underneath to enhance the completeness of the work.

​

​

​

​

bottom of page