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Hi, the secret keeps in the blocked circle. Midnight, chicken man

Role

Director, Art director, Storyboard/Previs, Enviroment building, Clothes Modeling and Texturing, Cloth Simulation, Lighting, Compositing

Substance 3D Painter, Maya, Unreal Engine, After Effect, Quixel Bridge, Premiere, Marvelous Designer

Softwares

 



Due to the impact of the pandemic and the Ukraine-Russia war, we have a strong sense of the unpredictability of life. This has led us to reflect on the current environment and the potential changes that may affect the future, contemplating how to sustain the ecosystem and address the challenges that future humanity may face.

This creative work is built upon these reflections, establishing a story set 30 years into the future in an extreme survival environment. It explores how humanity navigates the changes brought about by this harsh living condition, incorporating contemporary metaverse issues. The story integrates the freedom and versatility of virtual worlds, where individuals can choose their own appearance, to create a unique narrative.

The title of the work, "Hi, the secret keeps in the blocked circle. Midnight, chicken man. $&#$@$," is a message generated by artificial intelligence, reflecting the protagonist's confused memories due to errors during the consciousness upload process. "Hi" represents the AI's greeting, the middle part indicates the main theme of the story, and "Midnight, chicken man. $&#$@$" symbolizes the random code generated as a result of errors, creating a disconnection from the preceding context.

Buiding Environment in UE. To achieve the desired effect I modeled and textured few containers, the buildings, and the scaffolding. The plants came from the quixel and speed tree.The container house construction inspired by the works of 3D digital artist Sweeper.
After that, I assembled containers models into components in UE, and then ombine these components to create the background building.

Combat suit was modeling and simulation in Marvelous Designer, and texturing in Substance Painter

Previs for all short :

Credit for this sequence​:
Storyboard/Previs:SING-HUEI CHEN
Character Design : NG LOK YIN
UE5 Workflow:SING-HUEI CHEN、LI,YU-CANG
Scene Designer:SING-HUEI CHEN
Character Modeling and Texturing:SING-HUEI CHEN (Clothes)、LI,YU-CAN (Helmet)、KAO, CHUN-YEN(Shoes)
Character Rigging:KAO, CHUN-YEN
Mocap Technique:LI,YU-CANG
Mocap Performer : SHEN FANG-HSUAN
Chracter animation:KAO, CHUN-YEN、SHEN FANG-HSUAN
Cloth Simulation : SING-HUEI CHEN、KAO, CHUN-YEN
Lighting:SING-HUEI CHEN
Compositing : SING-HUEI CHEN

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