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Sunset God

Role

Responsible for all aspects

Unreal Engine, Marvelous Designer, Quixel Bridge, After Effect

Softwares

 



Music : Get got - Death grips

I tried to make a video with Polyrhythms. The song gives me a cult or mystical tribal feeling and feel like there is a ritual going on. So I made this short animation of a goddess deciding what the sunset will be today. While making it, I thought about adding moving screen sizes, which would look cool and echo the theme of goddess creation.

I used Metahuman to get the character's base, then painted the face texture. For the clothing, I crafted them in Marvelous Designer. Afterwards, I used Mixamo's animation to retarget them to the Metahuman character. Then, I exported the character to Marvelous Designer to simulate the clothing. Finally, I rendered out with cryptomatte to composite the effects on the headwear and background in AE.
The pillar and building structures are from Quixel Bridge.

I originally tried to use the UE chaos function for the fabric simulation encountered difficulties. So, I aim to troubleshoot and resolve this issue in the future.

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