
Sunset God
Role
Responsible for all aspects
Unreal Engine, Marvelous Designer, Quixel Bridge, After Effect
Softwares
Music : Get got - Death grips
I tried to make a video with Polyrhythms. The song gives me a cult or mystical tribal feeling and feel like there is a ritual going on. So I made this short animation of a goddess deciding what the sunset will be today. While making it, I thought about adding moving screen sizes, which would look cool and echo the theme of goddess creation.
I used Metahuman to get the character's base, then painted the face texture. For the clothing, I crafted them in Marvelous Designer. Afterwards, I used Mixamo's animation to retarget them to the Metahuman character. Then, I exported the character to Marvelous Designer to simulate the clothing. Finally, I rendered out with cryptomatte to composite the effects on the headwear and background in AE.
The pillar and building structures are from Quixel Bridge.
I originally tried to use the UE chaos function for the fabric simulation encountered difficulties. So, I aim to troubleshoot and resolve this issue in the future.